Many banner designs include circle or square patterns whatever. I'm going to tell you how to create such special pattern to decorate your banner. To do this, we have to create a striped circle in Illustrator and import it to Photoshop to create a brush.





1. Open Illustrator. Choose Window > Swatch Libraries > Patterns > Basic Graphics > Basic Graphics_Lines.

2. Use Ellipse Tool to create a circle. Then, choose the pattern as shown in the screen from the swatch library.

3. Open a new file in Photoshop. Remember to select a transparent background.

4. Drag the circle from Illustrator to Photoshop to the file opened.

5. Choose Edit > Define brush preset.

6. Enter a name you like. Click OK.

7. Select Brush. Then, toggle the brushes panel. Choose the brush that we have just added. Finally, tick Scatter, Shape Dynamic and Smoothing. Tweak the properties of the brush in order to get the effect you want.

Done! You can paint around with this brush now. Make your own brush.

There are many ways to light up your interior scenes. The one that mostly used to illustrate interior scenes of daytime is mr Daylight (if you're using Mental Ray as the renderer). However, sometimes it doesn't turns out well. You need to boost the light a bit. Mr Sky Portal could help you.

How to use Mr Sky Portal?

It's as simple as you can imagine. Put a Mr Sky Portal next to the windows found in your scene. It boost the skylight and helps giving out better result.

The effect:





Wind Farm

My new 3D work did with 3ds Max 2009 and Vue Xstream 7. Please comments!


Having troubles with converting video onto your mobile devices? Any DVD Converter helps you! Any DVD Converter is a software that convert DVD into various formats for portable use. It suppports the output formats MPEG-1, MPEG-2, MPG, MP4, AVI, WMV, FLV, SWF, 3GP, 3G2 and MKV. What's more, it has abundant presets for video conversion so you don't have to worry about the complicated CODEC, output details settings.
It just suits both NEWBIES and EXPERTS needs.

Relevant link:
Details of Any DVD Converter


This is my new work done with Illustrator CS4. It's just a banner or logo whatever. Comments are welcome!

New Banner

With the great invention , Photoshop CS4, I created this banner. I found a nice-looking sky background. I added some of my works in front of it. In addition, I created some scattered-squares and some cool curves. Comments welcome!

It's done in Photoshop and Illustrator. Army men need you!

Glad to annouce that the logo of c12hris CG is done. It's done in Photoshop. Actually, I wanted to create a logo long time before.

Is there any meaning?

Of course! c12hris CG is the name of the blog. And you can see there're two rectangle under the word "c" and "G". It means c12hris CG is related to CG so I put two rectangles under them. Hope you like it!

While I was wandering around the Internet, I found that some users ignored the importance of smoothing group. Actually, smoothing group can be very useful if you use it appropriately.

What's smoothing group?

Smoothing group is used for creating smooth surface. Once there're same smoothing group found next to the selected polys, smooth surfaces will be created. You may ask what're the differences between smoothing group and Meshsmooth. The major one is that it will not add any polys to create smoothness, unlike Meshsmooth. So we shall consider using smoothing group before MeshSmooth or TurboSmooth.

How to use it?

It's simple to use. You have to convert the object into Editable Poly first. Assign smoothing groups by selecting the polys you want. Then, assign the smoothing groups by clicking the one you want within the Smoothing Group Panel ( as shown inside the screen capture).

Simple Interior

This is my latest work. It's rendered with Mental Ray. Post-work is done with Ps. Any comments are much appreciated!

I've shared some knacks about controlling TurboSmooth long time ago. This time, I'd like to share my experience of using TurboSmooth and problems that you might encountered before.

Once you applied TurboSmooth, the modifier helps you to add more polys to the object. It works best with quad polys. With other polys, there might be some artificial or poor surfaces created.

Sometimes, when you TurboSmooth an inward-extruded object (e.g. a cup), the hole is being "filled". It's because there are no edges connecting each topmost vertices. This can be solved by connecting all vertices with Cut tool within editable poly panel.
An object without connecting the topmost vertices.
 
An object with topmost vertices connected.

I'm currently working on the Ancient City Project and it's about an ruined city with worn-out building scattered. There are some groupmates helping me out. I posted the progress on AREA. You may check it out here: The Area | Castle Project

This is the latest work I've done. This is my first rendering done by Vue 7 Xstream. Unlike a year ago, I'm now more familiar with it. I'm going to use Vue to integrate with the project that I'm recently doing - Ancient City Project.

PDF version: brick_tutorial.zip (enriched content)
In this tutorial, I will discuss how to create a brick material that is covered by mud. This is a technique that I recently discovered. This can be applied to other fields as well to achieve various effects.

1. Create a ProMaterials: Stone. Set the properties as the above screenshot shown.
 
  2. We have to tweak the value of the Output Amount a bit. The image of the brick texture will be thus become clearer. Set the Output Amount as 2.5.
 3. Create another material. Keep using the Standard. Then, insert a Mask map inside the diffuse slot. Insert the mud map and Noise map inside the Map slot and Mask slot respectively.
 
4. set the Output Amount as 2.0.
5. Adjust the size of the Noise map to 75. It determines the pattern of the mud.
6. Create a Composite material. Drag the brick material and mud material to the Base Material slotand Mat 1 slot respectively.
The final result
 The properties of those materials depend on the size of the target objects. You may play around with those properties so as to get the best results.

It's important for everybody to learn how to import blueprints into 3ds max as many objects need blueprints to model. It's not a diffcult task but you need to be aware of the following points.

1.While cropping the blueprints into pieces, you mustn't leave any blanks in the margins. It affects the precision of the blueprints.

2. After importing blueprints to planes, make sure the coordinates of those planes are X:0 Y:0 Z:0. Then make some fine-tunning (e.g. moving the top blueprint upwards or downwards) to ensure the model can be view at all angles.

3. There should be no distortion. So, you have to pay attention to the size of the planes. Set the size according to the resolutions of blueprints.

It would be too trouble to connect different clips with video-editing software. Fortunately, it can be done by video post of 3ds max. I'll go through the steps with you.

First of all, the most important step, add Scene Event into the queue. A dialogue will appear. Rename the event for easy identification. Choose the camera you want on the rollout menu. Adjust the Video Post Parameters. It determines the frames that a camera renders. Add Scene Event as many as you need. We are going to do the last step. Add an Image Output Event. Choose the output path and adjust the Video Post Parameters and it should cover the whole animation. Otherwise, some parts of the animation will not be rendered. That's all. Enjoy!

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